Learn how to operate Milling and turing machinery in a Virtual Machine Shop. The game focuses on writing G-Code and then setting up manufacturing machines for operation.
Developed in a 2-man team with Salva Kirakosian. Made
in collaboration with the Team Surreal and the Micromachinig and Manufacturing Lab of the Technical Univeristy of Crete.
The project for my Masters in the Technical University of Crete. The purpose was designing an Augmented Reality interface system for guidance in a dangerous environment in a nono intrusive way. The player uses eye tracking and hand tracking to interact with virtual objects.
GithubDemo VideoDemo Video 2Prototype of an Idle Clicker RPG game.
Fight endless waves of progressively stronger enemies, gain gold and upgrade your characters.
All game systems are made using modular logic using Scriptable Objects. Adjust character
stats, character behavior, all visual assets of characters and adjust available enemies and their stats by adjusting a single file for each character or biome.
Area Backgrounds were taken from the RPG maker VX engine and are
not allowed for commercial use. All other assets were bought from the Humble Bundle store through promotional limited time bundles.
In collaboration with Salva Kirakosian and Giorgos Gerontidis for the xensieum.org site.
The player solves puzzles by reading articles in a newspaper page and by examining the layout of the Xeniseum museum in Rethymnon, Crete,
Greece.
In collaboration with Salva Kirakosian and Giorgos Gerontidis for the xensieum.org site.
The player selects a collection of historical photos from the archive of the Xeniseum museum in Rethymnon, Crete, Greece and they create
their own personal Viewmaster roll.
In collaboration with Salva Kirakosian and Giorgos Gerontidis for the xensieum.org site.
The player explores the Xeniseum museum in Rethymnon, Crete, Greece.
The player explores 360 photos of the various places inside
the museum searching for hidden objects and solving puzzles to unlock the next rooms.
Visual novel adventure following the story flowchart of the "Chosen of Bahamut" of my Game Designs.
Made using Scriptable objects for each story part with transitions to other story parts through dialogue choices as links. Any
additional logic can be added as extra functionality on any selection, for example adjusting the value of a "morality" system that can then be used as a condition for the result or visibility of other dialogue options.
AI simulator for robot behavior for the purposes of the "Advanced AI" Postgraduate course of the Technical University of Crete.
The process is a simulation for the robots proposed in "Hybrid Insect-inspired multi-robot coverage
in complex environments" published by Broecker et al. in 2015.
AI Programmers write a standalone C# script for the logic of the robots each round and attach it to a premade robot prefab.
Robots can be organised into simulation
scenes with an optional overhead minimap camera that can be used for visualising the covered scanned area.
Bowling Simulator game developed during the Graphics lesson during my Bachelor of Engineering studies. Developed in a span of 2 weeks.
GithubDemo Video